Artifacts - Apple of Eden
| Crystal Ball | Shroud of Eden | |
| Crystal Skull | Sword of Eden | |
| Ankh | Staff of Eden | 
Details
Description: A gift from the ancient civilization of Precursors. Legend says it’s an artifact that can manipulate all living things.
Required Level: 35
Quality: Orange
Upgrade cost: Artifacts upgrade cost
Artifact components
| Nr | Name | Bonus | Description | 
|---|---|---|---|
| 1 | Crystal Skull | Unit Attack: 12+(LEVEL*4.8) % Hero Attack: 8+(LEVEL*3.2)  | 
      A skull made out of crystal by an unknown civilization. Has the power to see through the hearts of men. | 
| 2 | Crystal Ball | Unit Attack: 4+(LEVEL*1.6) % Unit Health: 4+(LEVEL*1.6) % Hero Attack: 8+(LEVEL*3.2) Hero Intelligence: 16+(LEVEL*6.4)  | 
      A shining crystal ball. Legend says it can see the future. | 
| 3 | Ankh | Unit Health: 12+(LEVEL*4.8) % Hero Defense: 16+(LEVEL*6.4)  | 
      A cross that grants the wearer immortality. No one knows what happened to its previous owner. | 
| 4 | Sword of Eden | Unit Attack: 4+(LEVEL*1.6) % Hero Defense: 6+(LEVEL*2.4) Hero Knowledge: 16+(LEVEL*6.4)  | 
      A sword from the First Civilization. It can call upon lightning to strike down enemies. | 
| 5 | Staff of Eden | Unit Health: 4+(LEVEL*1.6) % Hero Attack: 4+(LEVEL*1.6) Hero Intelligence: 16+(LEVEL*6.4)  | 
      A staff from the First Civilization. It can grant the wielder limitless time and knowledge. | 
| 6 | Shroud of Eden | Unit Attack: 4+(LEVEL*1.6) % Hero Attack: 6+(LEVEL*2.4) Hero Intelligence: 16+(LEVEL*6.4)  | 
      The legendary holy Shroud of Eden. There is no way to verify it’s authenticity. | 
Artifact Advancement
Name: Piece of Eden
Effect: Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Purifies two random friendly units every 20s to remove a stack of debuff.
| Level | Extra bonus | 
|---|---|
| 2 | Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Purifies two random friendly units every 20s to remove a stack of debuff. Purified units gain additional 15% Unit DMG Reduction and 15% Defense for 10s. | 
| 5 | Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from two random friendly units every 20s. Dispelled units gain additional 15% Unit DMG Reduction and 15% Defense for 10s. | 
| 8 | Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from four random friendly units every 20s. Dispelled units gain additional 15% Unit DMG Reduction and 15% Defense for 10s. | 
| 11 | Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from four random friendly units every 20s. Dispelled units gain additional 15% Unit DMG Reduction, 15% Defense, 30% Unit DMG, and 30% Crit DMG for 10s. | 
| 14 | Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from all random friendly units every 20s. Dispelled units gain additional 15% Unit DMG Reduction, 15% Defense, 30% Unit DMG, and 30% Crit DMG for 10s. | 
| 17 | Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from all random friendly units every 20s, as well as restoring 15% of their Max HP. Dispelled units gain additional 15% Unit DMG Reduction, 15% Defense, 30% Unit DMG, and 30% Crit DMG for 10s. | 
| 20 | Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from all random friendly units every 10s, as well as restoring 15% of their Max HP. Dispelled units gain additional 15% Unit DMG Reduction, 15% Defense, 30% Unit DMG, and 30% Crit DMG for 10s. |