Artifacts - Apple of Eden

Crystal Ball   Shroud of Eden
Crystal Skull Apple of Eden Apple of Eden Sword of Eden
Ankh   Staff of Eden

Details

Description: A gift from the ancient civilization of Precursors. Legend says it’s an artifact that can manipulate all living things.

Required Level: 35

Quality: Orange

Upgrade cost: Artifacts upgrade cost

Artifact components

Nr Name Bonus Description
1 Crystal Skull Unit Attack: 12+(LEVEL*4.8) %
Hero Attack: 8+(LEVEL*3.2)
A skull made out of crystal by an unknown civilization. Has the power to see through the hearts of men.
2 Crystal Ball Unit Attack: 4+(LEVEL*1.6) %
Unit Health: 4+(LEVEL*1.6) %
Hero Attack: 8+(LEVEL*3.2)
Hero Intelligence: 16+(LEVEL*6.4)
A shining crystal ball. Legend says it can see the future.
3 Ankh Unit Health: 12+(LEVEL*4.8) %
Hero Defense: 16+(LEVEL*6.4)
A cross that grants the wearer immortality. No one knows what happened to its previous owner.
4 Sword of Eden Unit Attack: 4+(LEVEL*1.6) %
Hero Defense: 6+(LEVEL*2.4)
Hero Knowledge: 16+(LEVEL*6.4)
A sword from the First Civilization. It can call upon lightning to strike down enemies.
5 Staff of Eden Unit Health: 4+(LEVEL*1.6) %
Hero Attack: 4+(LEVEL*1.6)
Hero Intelligence: 16+(LEVEL*6.4)
A staff from the First Civilization. It can grant the wielder limitless time and knowledge.
6 Shroud of Eden Unit Attack: 4+(LEVEL*1.6) %
Hero Attack: 6+(LEVEL*2.4)
Hero Intelligence: 16+(LEVEL*6.4)
The legendary holy Shroud of Eden. There is no way to verify it’s authenticity.

Artifact Advancement

Name: Piece of Eden

Effect: Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Purifies two random friendly units every 20s to remove a stack of debuff.

Level Extra bonus
2 Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Purifies two random friendly units every 20s to remove a stack of debuff. Purified units gain additional 15% Unit DMG Reduction and 15% Defense for 10s.
5 Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from two random friendly units every 20s. Dispelled units gain additional 15% Unit DMG Reduction and 15% Defense for 10s.
8 Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from four random friendly units every 20s. Dispelled units gain additional 15% Unit DMG Reduction and 15% Defense for 10s.
11 Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from four random friendly units every 20s. Dispelled units gain additional 15% Unit DMG Reduction, 15% Defense, 30% Unit DMG, and 30% Crit DMG for 10s.
14 Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from all random friendly units every 20s. Dispelled units gain additional 15% Unit DMG Reduction, 15% Defense, 30% Unit DMG, and 30% Crit DMG for 10s.
17 Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from all random friendly units every 20s, as well as restoring 15% of their Max HP. Dispelled units gain additional 15% Unit DMG Reduction, 15% Defense, 30% Unit DMG, and 30% Crit DMG for 10s.
20 Increases Unit DMG Reduction of all friendly units by {($buffaddattr12+$buffaddattr13*($sklevel-1))}%. Dispels all debuffs that can be dispelled from all random friendly units every 10s, as well as restoring 15% of their Max HP. Dispelled units gain additional 15% Unit DMG Reduction, 15% Defense, 30% Unit DMG, and 30% Crit DMG for 10s.

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